The Lost Age
|Table of Contents|
|Spell Points Per Day|
|Bonus Spell Points|
|Spell Point Costs|
|Spellcasting and fatigue|
|Ley Lines and Spellcasting|
Every spell casting class has a reserve of spell points per day based on level and attributes.
Spell Points Per Day
For classes which receive bonus spells based on stats they instead receive points for that level. Constitution counts for all spell casting classes where the bonus is one-half of that on the following table added to any bonus from wisdom, intelligence, or charisma dependent on the class.
Bonus Spell Points
|Score||Bonus Spell Points (by Maximum Spell Level)|
Each time a spell is cast it requires a number of spell points based on it’s level.
Spell Point Costs
|Spell Level||Spell Point Cost|
|1 0-level spells cost no spell points to cast. If a spellcaster is capable of casting 0-level spells, he can cast a number of 0-level spells each day equal to three + the number of spell points gained by that class at 1st level.|
Spellcasting and fatigue
Spell casting is a taxing and dangerous activity and as such it exhibits a toll both mentally and physically. When the caster reaches one half of his maximum spell points he becomes fatigued. At one quarter of his maximum spell points he becomes exhausted.
In order to regain spell points the caster must rest. If an exhausted character rests for 1 hour, he becomes fatigued—and his spell point total rises to one-third of his normal maximum (round fractions down). A second hour of rest increases the spellcaster’s spell point total to two-thirds of his maximum. It takes another 6 hours of rest to replenish the last one-third of his spell points and shake the physical effects of the spellcasting. Spells that remove fatigue and exhaustion (such as heal and restoration) leave the recipient with a spell point total equal to two-thirds of his normal maximum.
As in the standard rules, a spellcaster must rest for a full 8 hours before preparing a fresh allotment of spells for the day. Even if an exhausted spellcaster regains his lost energy and spell points, he can’t change the spells he has prepared without 8 hours of rest.
If a spellcaster is subjected to some other effect that would make him fatigued or exhausted, he loses spell points accordingly. If he becomes fatigued, his spell point total drops to one-half his normal maximum (round down), and if he becomes exhausted, his spell point total drops to one-quarter his normal maximum.
Ley Lines And Their Affect On The Average Spellslinger
The land is criss-crossed with magic energies which in ancient times were used for navigation but also allows wizards to draw energy. As such, the cities of Aldicia are built on intersections of these ley lines where the power is even greater. When a spellcaster casts spells at these intersections of magic spells cost 10% less. With training, a spellcaster can learn to draw energy directly from ley lines and depending on the strength of the line and the distance from it a caster can cast spells nearly for free. Drawing energy from a ley line is a dangerous feat however, as it is possible to try to draw energy from a ley line too powerful for the caster to handle which can cause miscasts, madness, or death.
Skill: Draw Energy
Draw Energy is a skill that can be honed by any spell casting class and cannot be used untrained as basic knowledge is required just to find the energies that flow through the ley line.
|Find Ley Line||10 1|
|Reduce SP Cost 25%||15|
|Reduce SP Cost 50%||20|
|Reduce SP Cost 75%||25|
|Reduce SP Cost 100%||30|
|1 Find Ley Line DC can be increased if Ley Line is particularly weak|
Along with the above standard usage of the skill, the skill is also necessary to survive backlash from particularly powerful ley lines.