Magic

Magic

Table of Contents
Spell Points Per Day
Bonus Spell Points
Spell Point Costs
Spellcasting and fatigue
Ley Lines and Spellcasting

Spell Points

Every spell casting class has a reserve of spell points per day based on level and attributes.

Spell Points Per Day
LEVEL BARD CLERIC,
DRUID,
WIZARD
PALADIN,
RANGER
SORCERER
1st 0 2 0 3
2nd 0 4 0 5
3rd 1 7 0 8
4th 5 11 0 14
5th 6 16 0 19
6th 9 24 1 29
7th 14 33 1 37
8th 17 44 1 51
9th 22 56 1 63
10th 29 72 4 81
11th 34 88 4 97
12th 41 104 9 115
13th 50 120 9 131
14th 57 136 10 149
15th 67 152 17 165
16th 81 168 20 183
17th 95 184 25 199
18th 113 200 26 217
19th 133 216 41 233
20th 144 232 48 249

For classes which receive bonus spells based on stats they instead receive points for that level. Constitution counts for all spell casting classes where the bonus is one-half of that on the following table added to any bonus from wisdom, intelligence, or charisma dependent on the class.

Bonus Spell Points
Score Bonus Spell Points (by Maximum Spell Level)
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
12-13 1 1 1 1 1 1 1 1 1
14-15 1 4 4 4 4 4 4 4 4
16-17 1 4 9 9 9 9 9 9 9
18-19 1 4 9 16 16 16 16 16 16
20-21 2 5 10 17 26 26 26 26 26
22-23 2 8 13 20 29 40 40 40 40
24-25 2 8 18 25 34 45 58 58 58
26-27 2 8 18 32 41 52 65 80 80
28-29 3 9 19 33 51 62 75 90 107
30-31 3 12 22 36 54 76 89 104 121
32-33 3 12 24 38 56 78 104 119 136
34-35 3 12 27 48 66 88 114 144 161
36-37 4 13 28 49 76 98 124 154 188
38-39 4 16 31 52 77 110 136 166 200
40-41 4 16 36 57 84 117 156 186 220
42-43 4 16 36 64 91 124 163 208 242
44-45 5 17 37 65 101 134 173 218 269
46-47 5 20 40 68 104 148 187 232 283
48-49 5 20 45 73 109 153 205 250 301
50-51 5 20 45 80 116 160 212 272 323

Each time a spell is cast it requires a number of spell points based on it’s level.

Spell Point Costs
Spell Level Spell Point Cost
0 0 1
1st 1
2nd 3
3rd 5
4th 7
5th 9
6th 11
7th 13
8th 15
9th 17
1 0-level spells cost no spell points to cast. If a spellcaster is capable of casting 0-level spells, he can cast a number of 0-level spells each day equal to three + the number of spell points gained by that class at 1st level.

Spellcasting and fatigue

Spell casting is a taxing and dangerous activity and as such it exhibits a toll both mentally and physically. When the caster reaches one half of his maximum spell points he becomes fatigued. At one quarter of his maximum spell points he becomes exhausted.

In order to regain spell points the caster must rest. If an exhausted character rests for 1 hour, he becomes fatigued—and his spell point total rises to one-third of his normal maximum (round fractions down). A second hour of rest increases the spellcaster’s spell point total to two-thirds of his maximum. It takes another 6 hours of rest to replenish the last one-third of his spell points and shake the physical effects of the spellcasting. Spells that remove fatigue and exhaustion (such as heal and restoration) leave the recipient with a spell point total equal to two-thirds of his normal maximum.

As in the standard rules, a spellcaster must rest for a full 8 hours before preparing a fresh allotment of spells for the day. Even if an exhausted spellcaster regains his lost energy and spell points, he can’t change the spells he has prepared without 8 hours of rest.

If a spellcaster is subjected to some other effect that would make him fatigued or exhausted, he loses spell points accordingly. If he becomes fatigued, his spell point total drops to one-half his normal maximum (round down), and if he becomes exhausted, his spell point total drops to one-quarter his normal maximum.

Ley Lines And Their Affect On The Average Spellslinger

The land is criss-crossed with magic energies which in ancient times were used for navigation but also allows wizards to draw energy. As such, the cities of Aldicia are built on intersections of these ley lines where the power is even greater. When a spellcaster casts spells at these intersections of magic spells cost 10% less. With training, a spellcaster can learn to draw energy directly from ley lines and depending on the strength of the line and the distance from it a caster can cast spells nearly for free. Drawing energy from a ley line is a dangerous feat however, as it is possible to try to draw energy from a ley line too powerful for the caster to handle which can cause miscasts, madness, or death.

Skill: Draw Energy

Draw Energy is a skill that can be honed by any spell casting class and cannot be used untrained as basic knowledge is required just to find the energies that flow through the ley line.

Task DC
Find Ley Line 10 1
Reduce SP Cost 25% 15
Reduce SP Cost 50% 20
Reduce SP Cost 75% 25
Reduce SP Cost 100% 30
1 Find Ley Line DC can be increased if Ley Line is particularly weak

Along with the above standard usage of the skill, the skill is also necessary to survive backlash from particularly powerful ley lines.

Magic

The Lost Age cefwyn